> For the complete documentation index, see [llms.txt](https://amy-2.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://amy-2.gitbook.io/docs/updates/update-v.2.0.4-pets-system.md).

# Update v.2.0.4 — Pets System

We are excited to introduce a brand-new **Pets module**! Now you can adopt a loyal companion, take care of it, and earn rewards together. Here is everything you need to know about the new system.

#### 🐾 Pet Shop & Adoption

* **`/pet shop`**: A fully interactive shop where you can browse and purchase pets.
* Choose from a variety of companions: **Cat, Dog, Fox, Panda, Dragon, and Phoenix** — each with unique stats, rarity, and loot biases.
* You can own only **one pet per server** to keep the balance fair.

#### 📊 Pet Profile & Needs

* **`/pet profile`**: View a beautifully detailed, interactive profile of your pet.
* Monitor your pet's vital stats: **Health, Hunger, Thirst, Joy, and Training Level**, each with custom progress bars.
* Pets require care! Hunger and thirst increase over time, while joy decreases. Neglect them, and their health will start to drain.
* Feed, hydrate, and play with your pet directly from the profile menu using coins from the economy system.

#### 🧭 Adventures & Training

* **Adventures**: Send your pet on hourly adventures to find currency, gain XP, or boost its mood. High needs or low health will block the adventure, so keep your pet in top shape!
* **Training**: Play a quick mini-game to increase your pet's Training Level (up to 10). Max-level pets grant **defense chances** and **robbery bonuses** in the economy system.

#### 🛡️ Advanced Mechanics

* **Critical States**: If a pet's health drops to zero or it is completely neglected, it will die or run away. You will need to adopt a new one.
* **Dynamic UI**: The pet profile's border color changes based on your pet's well-being (Green = Healthy, Yellow = Warning, Red = Critical).
* **Rarity System**: Pets range from Common to Legendary, affecting their stats and prices.

#### ⚙️ Economy Integration

* All pet care (feeding, drinking, playing) costs coins.
* Prices scale dynamically based on how high the specific need is, making it cheaper to maintain your pet regularly.
* Adventures reward you with currency, XP, or happiness.
